@startuml
sprite $poop [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000001AA6000000000000000000000
000000000000000000000006FFFF60000000000000000000
000000000000000000000003FFFFFA000000000000000000
000000000000000000000001FFFFFF800000000000000000
000000000000000000000000FFFFFFF20000000000000000
000000000000000000000002FFFFFFF90000000000000000
000000000000000000000006FFFFFFFE0000000000000000
00000000000000000000000DFFFFFFFF0000000000000000
00000000000000000000009FFFFFFFFF1000000000000000
0000000000000000000009FFFFFFFFFF0000000000000000
00000000000000000026DFFFFFFFFFFC0000000000000000
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0004FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF3000
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005FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
009FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF900
00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00
008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF800
004FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF400
000CFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFC000
0002EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE1000
00001BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB10000
000000267777777777777777777777777777777762000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_POOP(_alias) ENTITY(rectangle,black,poop,_alias,FA6 POOP)
!define FA6_POOP(_alias, _label) ENTITY(rectangle,black,poop,_label, _alias,FA6 POOP)
!define FA6_POOP(_alias, _label, _shape) ENTITY(_shape,black,poop,_label, _alias,FA6 POOP)
!define FA6_POOP(_alias, _label, _shape, _color) ENTITY(_shape,_color,poop,_label, _alias,FA6 POOP)
skinparam folderBackgroundColor<<FA6 POOP>> White
@enduml